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Solidur

Solidur is an environment/concept art project that is intended to be a part of a science fiction RPG game which will revolve around a City-State named Solidur. The building, «The Rebirth Center» is a place where residents of Solidur are admitted when they pass away. Then from here, using a special type of mushroom extract, the process of rebirth starts. Each unit is crafted with the intention of facilitating this very process.

 

This project was designed during my Final Major Studies as a master's student at the University of Hertfordshire.

Advisors - Neil Gallagher

                 Wayne Robson

                 Ian Wilcock

autodesk maya | unreal engine 5 

substance designer | substance painter

adobe photoshop | adobe premier pro

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